Final Fantasy; The Spirits Within | The Final Flight of the Osiris | RTX; Red Rock | Republic Commando(Pre-production) | The Lord of the Rings; The Return of the King | The Godfather; The Game | Indiana Jones Video Game 2008(Unreleased) | Ape Escape(Pilot TV series) | Bioshock 2 | The Bureau; Xcom Declassified | Bioshock 3 DLC (Pre-production) | Blackbird
Senior Environment Artist - Contractor
Gree International, San Francisco, CA
-Developed the process for creating terrain meshes using Unity, Maya and Photoshop.
-Collaborated with tech art department to develop visual solutions within the limited framework of mobile platforms.
-Provided documentation for new asset creation workflow. Instructed other artists in the process.
Senior Level Architect
2K Marin, Novato, CA
-Produced game levels using the Unreal Editor for Bioshock 2, Xcom and Bioshock Infinite DLC.
-Collaborated with other departments to develop products from pre-production to shipping. This included input and feedback on story, art and game play elements.
-Worked closely with the Design Department to meet the needs of game play as well as established the visual appearance of the environments.
-Participated on evaluation team sent to Boston to establish viability of the Bioshock DLC project.
-Worked with the Modeling Department to concept, proto-type and deliver individual assets specific for level needs.
-Helped to develop cloth modeling and shader techniques for Bioshock 2, as well as modular assets for all titles.
-Presented “level pitches” to the team that included paper maps, game play elements and narrative beats that met the needs of the main IP.
-Participated in brainstorming session targeted at developing new products for the studio.
Contract Artist and Animator
Hawaii Film Partners, Honolulu, HI
-Provided 2D and 3D art, design, layout and animation services to Hawaii Film Partners.
-Created scene layout and character animation for 32 episode pilot series “Ape Escape” in partnership with Frederator Studios.
-Produced all deliverables under tight deadlines and quickly responded to feedback from all stakeholders.
-Adapted to unfamiliar software and art pipeline.
Lucas Arts Entertainment, San Francisco, CA
-3D modeling, texturing, lighting and design for “Indiana Jones” 2008 game.
-Assisted with prototyping and tools development.
-Mentored junior artists in tools and asset/level creation techniques.
Electronic Arts, Redwood City, CA
-Collaborated with other departments to develop products from pre-production to shipping.
-Lead the Environment Workgroup during pre-production on “The Godfather” game title
-Produced game levels, environment assets and textures on “The Godfather” game title.
-3D modeling and texturing for “The Lord of the Rings; The Return of the King” game title.
-Led a small “strike team” that produced a last minute additional game level called Osgiliath from concept to completion.
Lucas Arts Entertainment, San Rafael, CA
-General 3D modeling, texturing and level layout for “RTX; Red Rock” game title.
-Produced paper map and pre-production level concepts for “Republic Commando” game title.
-Adapted to new software and art production pipeline.
Intern Architect, 3D Specialist
AM Partners, Honolulu, HI
-Produced design and construction documents using AutoCAD.
-Worked on a variety of projects and teams under tight deadlines.
-Operated as the 3D rendering specialist for the entire studio providing conceptual visualization of a number of projects for internal and external customers.
-Participated on a team sent to Atsugi, Japan to perform a housing survey for the US Navy.
-Developed creative reuse strategies to reduce office waste.
3D Modeler/Texture Artist/Designer
Square USA, Honolulu, HI
-Produced 3D modeling and compositing for feature CG film “Final Fantasy; The Spirits Within”.
-Produced 3D modeling, texturing, and design for feature CG film short “The Final Flight of the Osiris” for the “Animatrix” DVD.
-Created set and design documents using AutoCAD.
-Learned all new 3D software and production techniques.
Bachelor of Architecture, 1996
Philadelphia University, Philadelphia, PA
Bachelor of Science, 1994
Philadelphia University, Philadelphia, PA